Ballistic Weapons

Category:
weapon (ranged)
Description:

Standard ranged weapons. All armour is effective against ballistic damage.

Bio:

Slug-Throwers
These weapons include an array of guns, from the small handgun to the gyrojet rifle and the submachine gun. All slug-throwing weapons consist of a firing chamber, accessed by a trigger mechanism, and one or more barrels to deliver the projectile(s), generally metal or plastic-jacketed bullets, or slugs.

Pistols (1/A)

Pistol
Range: 1-2/3-4/5-8
Shots: 6
Damage: 2d6+3

Auto-Pistol
Range: 1-2/3-4/5-8
Shots: 10
Damage: 2d6

Sternsnacht (Restricted)
Range: 1-2/3-4/5-12
Shots: 3
Damage: 4d6+2

Mydron (Restricted)(Burst Fire)
Range: 1-2/3-4/5-12
Shots: 20
Damage: 1d6+3

Hold-Out
Range: 1-2/NA/NA
Shots: 5
Damage: 1d6+3

Rifles (1/A)

Rifle
Range: 1-6/7-15/16-30
Shots: 10
Damage: 3d6

Federated Long Rifle
Range: 1-8/9-18/19-33
Shots: 10
Damage: 2d6+2

Zeus Heavy Rifle (Restricted)
Range: 1-7/8-18/19-28
Shots: 5
Damage: 6d6

Shotguns (1/A)

Double-Barreled Shotgun (Can fire both barrels with one to hit roll)
Range: 1-3/4/5
Shots: 2
Damage: 3d6+2

Pump Shotgun
Range: 1-3/4-5/6-8
Shots: 6
Damage: 3d6+2

Submachine Guns (1/A)

SMG (Burst Fire)
Range: 1-3/4-7/8-10
Shots: 50
Damage: 3d6
-
Rorynex SMG (Burst Fire)-
Range: 1-3/4-6/7-9
Shots: 100
Damage: 3d6+3
-
Imperator SMG (Burst Fire)-
Range: 1-4/5-8/9-11
Shots: 50
Damage: 2d6

Ballistic Weapons

Six Claws, Five Points. Ristin Ristin